#pragma once

//#define muSIMD_FloatToHalf
//#define muSIMD_HalfToFloat
//
//#define muSIMD_InvertX3
//#define muSIMD_InvertX4
//#define muSIMD_Scale
#define muSIMD_Normalize
//#define muSIMD_Lerp
//#define muSIMD_NearEqual
//
//#define muSIMD_MinMax2
//#define muSIMD_MinMax3
//
//#define muSIMD_MulVectors3
//#define muSIMD_MulPoints3
//
//#define muSIMD_RayTrianglesIntersectionIndexed
//#define muSIMD_RayTrianglesIntersectionFlattened
//#define muSIMD_RayTrianglesIntersectionSoA
//
//#define muSIMD_PolyInside
//#define muSIMD_PolyInsideSoA
//
#define muSIMD_GenerateNormalsTriangleIndexed
//#define muSIMD_GenerateNormalsTriangleFlattened
//#define muSIMD_GenerateNormalsTriangleSoA
//
//#define muSIMD_GenerateTangentsTriangleIndexed
//#define muSIMD_GenerateTangentsTriangleFlattened
//#define muSIMD_GenerateTangentsTriangleSoA
